F.A.S.T Ballistic Helmet

With this project I wanted to focus on costumizeability, to be able to use one model in a game and have other models that you can apply with either upgrades or milestones. The model is divided in 4 parts and a texture-set for each. The textures are 2048px resolution with AO and Metallic downscaled to 1024px to save space. I also tested to lower the albedo and roughness to 1024px bit I lost too much detail and chose that it wasn't optimal for the end result. This has been an incredible project with many bumps along the way, but I learned alot!